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1. Drag/drop players and item types into textfields - in Player Features and Ideas Discussion [original thread]
anything to a input field in the IGB... that would so make my day
- by Project 69 - at 2012.03.30 08:27:00
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2. Eve Live Stream - in EVE General Discussion [original thread]
is there any way to see it on a ordinary player? vlc, media player, quicktime, etc....
- by Project 69 - at 2012.03.22 13:02:00
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3. Killboards: what additional data would be cool? - in EVE Technology Lab [original thread]
for the fun of it.... killed crew members, we know ships don't only run on love
BPO/BPC ?
Add a battlerecorder, add link to the battle of that ship
- by Project 69 - at 2012.02.24 07:28:00
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4. eveexchange.com (BETA) - technology chat... - in EVE Technology Lab [original thread]
for the boxing.. just add a nice border in your CSS and perhaps a slightly other color than the background itself I used following on your page to test: border:1px solid #666; background-color:#333; AND with a nice border you can easily highligh...
- by Project 69 - at 2012.02.22 11:52:00
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5. eveexchange.com (BETA) - technology chat... - in EVE Technology Lab [original thread]
Feedback maybe use a "OnClick" event or href="javascript:CCPEVE......" for those contract links.
if you don't do this, the page will jump to the top when you click on a link on the lower end could you put the different contracts into sepe...
- by Project 69 - at 2012.02.21 14:44:00
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6. Google Spreadsheet and the ingame javascript functions - in EVE Technology Lab [original thread]
Influenca Pandemik wrote: Hi, is there any way to make the CCPEVE javascript functions work in google spreadsheets, while using the ingame browser? Regards, IP I highly doubt that. don't know about online spreadshirts like google docs tho
- by Project 69 - at 2012.02.14 11:26:00
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7. Locations API - in EVE Technology Lab [original thread]
did you pass the "characterID" too as parameter?
- by Project 69 - at 2012.02.10 06:10:00
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8. SQL dump -> Warpspeed - in EVE Technology Lab [original thread]
Vessper wrote: I believe all ships have a base speed of 3au/s and if there is any difference, it will show up as a value in attributeID=600 (Warp Speed Multiplier). well that seems right. many thanks
- by Project 69 - at 2012.01.17 08:49:00
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9. SQL dump -> Warpspeed - in EVE Technology Lab [original thread]
Where to find it? I've found the attributeID 1281 with the description "Ship Warp Speed", but the values don't seem to match up with the reality. Coercer 3au, database 1au. any hints where to look exactly? many thanks
- by Project 69 - at 2012.01.17 08:29:00
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10. Sticky:Upcoming API functionality and project changes in Crucible 1.5 - in EVE Technology Lab [original thread]
Sassums wrote: So in English what does this do? /confused if you're refereing to my post it lets you see from what station the docking fees are coming
- by Project 69 - at 2012.01.17 06:29:00
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11. Sticky:Upcoming API functionality and project changes in Crucible 1.5 - in EVE Technology Lab [original thread]
would it be possible to add the stationID as "reason" in the wallet API for the refID 12 (Docking Fees) http://wiki.eve-id.net/APIv2_Char_JournalEntries_XML like the people could see where the isk comes from I know you can do it.. .I trust in ...
- by Project 69 - at 2012.01.16 21:29:00
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12. Corp Wallet API and Docking fees - in EVE Technology Lab [original thread]
About this one http://wiki.eve-id.net/APIv2_Char_JournalEntries_XML How about adding the stationID as reason for the docking fee entries? should be easy and some may enjoy it (like me) ;) thanks
- by Project 69 - at 2012.01.16 18:12:00
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13. SQLDump and Tier - in EVE Technology Lab [original thread]
many thanks. it's all I wanted to know.... hardcoding it is then :)
- by Project 69 - at 2012.01.14 14:44:00
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14. SQLDump and Tier - in EVE Technology Lab [original thread]
hello, so I'm modifying my POS-Tool for the fuel blocks. The devblog http://www.eveonline.com/devblog.asp?a=blog&nbid=3143 stated that "Faction towers will have a 10% fuel use reduction for "tier 1" towers and a 20% fuel use reduction for...
- by Project 69 - at 2012.01.14 14:02:00
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15. Can we at least all agree? - in Player Features and Ideas Discussion [original thread]
Jafit McJafitson wrote: Valei Khurelem wrote: EDITED FOR BELOW POST: If players were using this then GM's would be able to spot bots more easily because bots wouldn't be clever enough to aim at the points. Yes, a requirement for aiming ma...
- by Project 69 - at 2012.01.11 12:13:00
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16. refresh IGB after jump - in EVE Technology Lab [original thread]
in the good old days we had a "OnSessionChange" function...... (or something like that)... I miss those and the "nearest location" and the "drag to IGB" function but new is always better I've heard ;)
- by Project 69 - at 2012.01.11 10:34:00
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17. Captains Quarter... RED ALERT!! - in Player Features and Ideas Discussion [original thread]
Hello, just a little eyecandy, and probably a pretty easy one to implement. Whenever a player owned station is under attack or in reinforced mode, there could be an alert (without sound). - Station being under direct attack, red alert - Statio...
- by Project 69 - at 2011.12.30 15:38:00
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18. Corp/allaince shop wanted - in EVE Technology Lab [original thread]
Balani wrote: is it possible to get the source for design switch and security reasons on my own server? no, as stated in my first post and design is only a matter of different CSS file, if necessary I could add a module for corps to add the...
- by Project 69 - at 2011.12.28 12:10:00
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19. IGB trusted site issues - in EVE Technology Lab [original thread]
had the same problem, I've deleted all trusts in the list an tried again. works now
- by Project 69 - at 2011.12.28 10:29:00
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20. Corp/allaince shop wanted - in EVE Technology Lab [original thread]
Webshop is partially in english now, there are still some texts in german, but they will be ganked by tomorrow. I'm modifying the "bazar" menu too, once it's done you'll be able to offer whole (as I call them) packages. This should help selling ...
- by Project 69 - at 2011.12.27 17:34:00
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